Seize Everything
Seize Everything

July 2011

Ivodrol, Devourer of Words

A few hours ago, we finished session three of the Gutterpunk campaign. During it, the two summoners, chilling on a flat roof after summoning the imp Bokaton and sending him to kill their enemies in the alley below, decided, what the hell, we’ve got the summoning circle already here, let’s just repair the bits that […] Read more

Stupid Laws

I have a post I’m working on about the Gutterpunk game I ran last night. However, I’m in the mood for random tables, and I happened to have this one lying around half-finished, so…   STUPID LAWS Roll whenever the party reaches a new city, whenever some guardsman is pissed at the PCs, or whenever […] Read more

Random Criminals

So I own this book called Vornheim; The Complete City Kit. The author, who’s blog I read regularly, is currently running a contest regarding this book. The due date for entries is tomorrow (by the time I’m done writing this and actually post it, it’ll probably look more like “later today”), and I don’t have […] Read more

Jean-Claude, the Faceless

My character from a Spirit of the Century game I’m playing in. We just finished our first adventure, which has retroactively been titled “Blood on the Blue Grass.” I’ve been urged to turn what happened into a comic or something, and I think I might, because 1) SotC lends itself to amazing pulp-fiction action, and […] Read more

The City as a Sandbox

I’ve had this idea for a while–the same idea that drove the creation of the Gutterpunk system I’ve been working on–for a game where instead of having a map of a few countries with cities, armies and plot hooks thrown in everywhere I’d have a map of one city, used to much the same effect. […] Read more

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