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In a City of Rogues
Maybe you’re a kid from the slums too smart for your own good. Maybe you’re a disgraced noble, stripped of title and fortune and desperate to reclaim what once was yours. Maybe you just don’t want to spend another day hard at work for nothing in return. Whatever your reasons, it’s time for the world that has taken so much from you to give something back. The rich and powerful of the kingdom keep their wealth safe behind barred doors and armed guards, but you know a guy who’s good with locks and another who’s good with his fists. Or you know someone who can climb like a monkey, and someone else who could charm the fangs off a snake. How you do it is up to you. The important thing is that there’s gold there for the taking, and you’re going to take it all.
Assemble your crew. Make your plans. And make sure to keep a careful eye on everyone else, because everyone knows there’s no such thing as honor among thieves.
A Game of Daring Heists and Sudden Betrayal
No Honor Among Thieves is a competitive/cooperative card game for three to six players, in which each player assembles a crew of thieves and sets out to see who can steal the most lucre from the rich and powerful of a fantasy city. Working alone is difficult, but working together leaves you open to treachery by your so-called allies–or gives you the chance to betray them, and take it all for yourself. An unspoken code of honor exists among the thieves of this city, but that won’t last past the first betrayal, and once that uneasy trust is gone the game gets more dangerous as players gain access to additional underhanded abilities.
No Honor Among Thieves Blog
October 17, 2017
I am, it turns out, super bad at naming things. Or super good, maybe, seeing as the issue is that other people keep having the same ideas. Great minds supposedly think alike, after all. Back when I was developing No Honor Among Thieves, I ran into a bit of a problem where someone else started […] Read more
June 23, 2017
When I launched my Kickstarter campaign for No Honor Among Thieves, I promised a delivery date of May. At the time I though that was being overly pessimistic, and that I would probably deliver one or two months before that, and everyone would be all impressed. Guess what? It’s almost July now, and the game isn’t […] Read more
March 26, 2017
Last week, I ran a poll asking people which of the projects I’ve been working on they’d be interested in, because I’m basically just waiting on the manufacturer to move forward with No Honor Among Thieves right now and figured I could put a little time into something else. I put five of my project […] Read more
March 16, 2017
This month is mostly going to be waiting on the manufacturer for No Honor Among Thieves, so I figured I could spend that time working on something else. I’ve got a number of things I’ve been stirring up, but to make sure I’m on the right track I wanted to put up a survey to ask people […] Read more
February 28, 2017
In my previous post, I promised that I would write up something about art directing and dealing with freelancers. I’ve got all my illustrations for No Honor Among Thieves at this point, and am in the process of getting things sent to the manufacturer for them to do their part, so I figured now would be […] Read more