Remember when I said I was going to try posting at least once a week? What I kidder I was. A lot has been happening over the past few weeks, which has led to me having drastically less time to work on my various side projects, such as this blog. For example, I got a job. Not working at a game design studio, unfortunately, but rather as a website developer at a marketing company, so that lifelong dream has been put off for the time being. In the meantime, I’ve switched from unemployed to 40 hours a week, which has done a number on my free time.
My creative urge does not rest, however, no matter what else is going on in my life. I’ve joined a local game design group so I have some people to bounce ideas off of and playtest my work, and that’s been going swimmingly. The first playtest of version three of my rules for No Honor Among Thieves happened today, with me and my brothers being the players, and was a fantastic success. The early game needs to be made a bit easier, and the pay rates of the various characters need to be rebalanced, but overall it’s shaping up nicely.
I don’t think I’ve posted much about the concept of this game on here yet, so here’s the elevator pitch.
NO HONOR AMONG THIEVES
You are a criminal mastermind in a low-fantasy world, a place of pickpockets and cloaked assassins and crooked watchmen, plotting heists to make the wealth of the rich and powerful your own. Your goal is to put together a crew able to handle whatever the city throws at you. There are other players in the game, other crews going after the same prizes, and you can compete with them, work together or betray as you see fit, seeking to be the greatest thief of all, richer and cleverer than everyone else. But be careful who you betray–for once the thieves’ code of honor is broken, you may find that the game takes on a far more dangerous tone…